Home · Forum · Registreren 07/09/2010 13:56
Navigatie
Home
Nieuwsarchief
Forum
Downloads
Gallerij
Review
Damagemodel
Units
Beginnershulp
Speelhulp
Zoeken
Wat is er te doen?
Registreren

Gevechtsstatistieken
Trainingsserver
Beste screenshot
Strategische kaart

Update elke 5 minuten.
Laatste downloads
Mortar handleiding (... 764
Battleground Europe ... 542
Battleground Europe ... 566
Maken van animated G... 564
Films over het 'kill... 605
Powered by
Partners


Damagemodel


Hieronder zie je de berekeningen in Joule. Je kunt precies zien wat elke scherf van de kogel heeft geraakt, en welke impact het heeft.

ldrivehatch, damage approx 36.758343/hit, hits = 1
rdrivehatch, damage approx 477.422394/hit, hits = 2
gunbarrel, damage approx 0.000000/hit, hits = 1
mantlet, damage approx 17.398636/hit, hits = 1
turretfront, damage approx 17.398636/hit, hits = 1
turrettop, damage approx 6.062866/hit, hits = 1
1cupola, damage approx 6.062866/hit, hits = 1
2cupola, damage approx 6.062866/hit, hits = 1
turretleft, damage approx 6.062866/hit, hits = 1
turretright, damage approx 6.062866/hit, hits = 1
mgun, damage approx 105.485603/hit, hits = 1
topbak, damage approx 20773.946875/hit, hits = 5
drivershatch, damage approx 1546.211304/hit, hits = 2
sideback, damage approx 17.398636/hit, hits = 1
fronthull, damage approx 121336.098214/hit, hits = 14
underarmor, damage approx 15731.456731/hit, hits = 26
upperfront, damage approx 4567.163737/hit, hits = 3
leftbottom, damage approx 6.062866/hit, hits = 1
rightbottom, damage approx 9858.055556/hit, hits = 9
l1, damage approx 0.000000/hit, hits = 1
l2, damage approx 0.000000/hit, hits = 1
r1, damage approx 0.000000/hit, hits = 1
r2, damage approx 0.000000/hit, hits = 1
righttread, damage approx 0.000000/hit, hits = 2
return4, damage approx 0.000000/hit, hits = 1
return5, damage approx 0.000000/hit, hits = 1
strutr 1, damage approx 0.000000/hit, hits = 1
strutr 2, damage approx 0.000000/hit, hits = 1
strutr 3, damage approx 0.000000/hit, hits = 1
strutr 4, damage approx 0.000000/hit, hits = 1
road7, damage approx 0.000000/hit, hits = 1
road8, damage approx 0.000000/hit, hits = 1
road9, damage approx 0.000000/hit, hits = 1
road10, damage approx 0.000000/hit, hits = 1
road11, damage approx 0.000000/hit, hits = 1
driver, damage approx 0.000000/hit, hits = 1
lefttread, damage approx 0.000000/hit, hits = 1
return1, damage approx 0.000000/hit, hits = 1
return2, damage approx 0.000000/hit, hits = 1
strutl 1, damage approx 0.000000/hit, hits = 1
strutl 2, damage approx 0.000000/hit, hits = 1
strutl 3, damage approx 0.000000/hit, hits = 1
strutl 4, damage approx 0.000000/hit, hits = 1
road1, damage approx 0.000000/hit, hits = 1
road2, damage approx 0.000000/hit, hits = 1
road3, damage approx 0.000000/hit, hits = 1
road4, damage approx 0.000000/hit, hits = 1
drivel, damage approx 0.000000/hit, hits = 1
firewall, damage approx 34675.378906/hit, hits = 4
driverhead_1, damage approx 36.758343/hit, hits = 1
driverarms_1, damage approx 105.485603/hit, hits = 1
drivertorso_1, damage approx 65.663185/hit, hits = 1
driverlegs_1, damage approx 393.751862/hit, hits = 2
loaderlegs, damage approx 10498.641602/hit, hits = 4
loaderhead, damage approx 65.663185/hit, hits = 1
loadertorso, damage approx 17744.500000/hit, hits = 5
loaderarms, damage approx 105.485603/hit, hits = 1
75ammo2, damage approx 36.758343/hit, hits = 1
30calammo, damage approx 36.758343/hit, hits = 1
75ammo3, damage approx 13998.188802/hit, hits = 3
transmission, damage approx 18687.302778/hit, hits = 45
commtorso, damage approx 0.000000/hit, hits = 1
commarms, damage approx 0.000000/hit, hits = 1
commhead, damage approx 0.000000/hit, hits = 1
commlegs, damage approx 0.000000/hit, hits = 1
gunnerlegs, damage approx 0.000000/hit, hits = 1
gunnerhead, damage approx 0.000000/hit, hits = 1
gunnerarms, damage approx 0.000000/hit, hits = 1
gunnertorso, damage approx 0.000000/hit, hits = 1
75ammo1, damage approx 36.758343/hit, hits = 1

Zo zie je dat het damagemodel erg complex is, dit is in geen andere game te vinden. Het is uniek en het werkt erg realistisch.
Page rank
Page Rank Check
Login
Gebruikernaam

Wachtwoord



Wachtwoord vergeten?
Vraag hier om een nieuw wachtwoord.
Laatste nieuws
Player Placed Object...
1.31 eindelijk af en...
OPEN BETA WEEKEND
Week 3 schema beta t...
Online BETA 1.31
Gelukkig nieuwjaar
Systeemeisen voor 1.31
ATI verhelpt crashen...
21 december start de...
De volledige lijst v...
Uitproberen?
Steun DutchD
Event Calendar
September 2010
S M T W T F S
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30    
Publieke Poll
1.31 wordt

Retegaaf!

Matig...

Vet, maar heb een pc upgrade nodig ;)