Hieronder zie je de berekeningen in Joule. Je kunt precies zien wat elke scherf van de kogel heeft geraakt, en welke impact het heeft.
ldrivehatch, damage approx 36.758343/hit, hits = 1
rdrivehatch, damage approx 477.422394/hit, hits = 2
gunbarrel, damage approx 0.000000/hit, hits = 1
mantlet, damage approx 17.398636/hit, hits = 1
turretfront, damage approx 17.398636/hit, hits = 1
turrettop, damage approx 6.062866/hit, hits = 1
1cupola, damage approx 6.062866/hit, hits = 1
2cupola, damage approx 6.062866/hit, hits = 1
turretleft, damage approx 6.062866/hit, hits = 1
turretright, damage approx 6.062866/hit, hits = 1
mgun, damage approx 105.485603/hit, hits = 1
topbak, damage approx 20773.946875/hit, hits = 5
drivershatch, damage approx 1546.211304/hit, hits = 2
sideback, damage approx 17.398636/hit, hits = 1
fronthull, damage approx 121336.098214/hit, hits = 14
underarmor, damage approx 15731.456731/hit, hits = 26
upperfront, damage approx 4567.163737/hit, hits = 3
leftbottom, damage approx 6.062866/hit, hits = 1
rightbottom, damage approx 9858.055556/hit, hits = 9
l1, damage approx 0.000000/hit, hits = 1
l2, damage approx 0.000000/hit, hits = 1
r1, damage approx 0.000000/hit, hits = 1
r2, damage approx 0.000000/hit, hits = 1
righttread, damage approx 0.000000/hit, hits = 2
return4, damage approx 0.000000/hit, hits = 1
return5, damage approx 0.000000/hit, hits = 1
strutr 1, damage approx 0.000000/hit, hits = 1
strutr 2, damage approx 0.000000/hit, hits = 1
strutr 3, damage approx 0.000000/hit, hits = 1
strutr 4, damage approx 0.000000/hit, hits = 1
road7, damage approx 0.000000/hit, hits = 1
road8, damage approx 0.000000/hit, hits = 1
road9, damage approx 0.000000/hit, hits = 1
road10, damage approx 0.000000/hit, hits = 1
road11, damage approx 0.000000/hit, hits = 1
driver, damage approx 0.000000/hit, hits = 1
lefttread, damage approx 0.000000/hit, hits = 1
return1, damage approx 0.000000/hit, hits = 1
return2, damage approx 0.000000/hit, hits = 1
strutl 1, damage approx 0.000000/hit, hits = 1
strutl 2, damage approx 0.000000/hit, hits = 1
strutl 3, damage approx 0.000000/hit, hits = 1
strutl 4, damage approx 0.000000/hit, hits = 1
road1, damage approx 0.000000/hit, hits = 1
road2, damage approx 0.000000/hit, hits = 1
road3, damage approx 0.000000/hit, hits = 1
road4, damage approx 0.000000/hit, hits = 1
drivel, damage approx 0.000000/hit, hits = 1
firewall, damage approx 34675.378906/hit, hits = 4
driverhead_1, damage approx 36.758343/hit, hits = 1
driverarms_1, damage approx 105.485603/hit, hits = 1
drivertorso_1, damage approx 65.663185/hit, hits = 1
driverlegs_1, damage approx 393.751862/hit, hits = 2
loaderlegs, damage approx 10498.641602/hit, hits = 4
loaderhead, damage approx 65.663185/hit, hits = 1
loadertorso, damage approx 17744.500000/hit, hits = 5
loaderarms, damage approx 105.485603/hit, hits = 1
75ammo2, damage approx 36.758343/hit, hits = 1
30calammo, damage approx 36.758343/hit, hits = 1
75ammo3, damage approx 13998.188802/hit, hits = 3
transmission, damage approx 18687.302778/hit, hits = 45
commtorso, damage approx 0.000000/hit, hits = 1
commarms, damage approx 0.000000/hit, hits = 1
commhead, damage approx 0.000000/hit, hits = 1
commlegs, damage approx 0.000000/hit, hits = 1
gunnerlegs, damage approx 0.000000/hit, hits = 1
gunnerhead, damage approx 0.000000/hit, hits = 1
gunnerarms, damage approx 0.000000/hit, hits = 1
gunnertorso, damage approx 0.000000/hit, hits = 1
75ammo1, damage approx 36.758343/hit, hits = 1
Zo zie je dat het damagemodel erg complex is, dit is in geen andere game te vinden. Het is uniek en het werkt erg realistisch.
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